Here's the finished painting. It was created using an original screenshot of the temple from the game, and then redesigned in a way reminiscent of the original.
Due to the complexity of drawing the torches in 2d, It was faster to do a quick model in Maya. I used my ground design to lay out the torches so I could light them.
From there, I took a screenshot and brought it in to Photoshop.
The door to the Shadow Temple
When reoccuring patterns are used in a painting in perspective, it helps to design them front on first and then alter the perspective in the paint.
This is a .gif, showing the steps to create the floor piece.
A close up of Link and Navi
Here is a .gif showing you some steps taken to create this painting.
You will notice I took out the torches and changed the lighting scheme half way through. I realised that the main lighting would actually be the glow of the script on the ground.